Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
Could you post any UV Mapping texture tools you know off, or tell us what method you use. Maya 2015 UV Editing Overview [ame]www.youtube.com/watch?v=1ZJx3xr0xOM[/ame] Headus UVLayout https://www.uvlayout.com/
3ds Max: Is there a tool or a script that allows you to continue selecting an edge loop through a pole? In Modo you can tap the arrow keys to continue the selection.
Hey folks, So after a good reception for my Batch OBJ Tools for 3ds Max, I sat down today and wrote one for Maya too. I'm happy to present mopMultiObjTool script for Maya! You can download mopMultiObjTool.mel here, or by right-clicking on the screenshot and choosing "Save Link As": This one has a slightly different feature…
What is the workflow and tools for managing PBR based trim sheet atlas? Is photoshop and manual labor the current way to do it? It is pretty straight forward if you don't have lots of stuff but keeping complex high resolution atlas with all channels is very labor intensive.
Any idea how to get around this? I've gone into preferences and tried nearest neighbour with no luck, also tried smart objects. I've also noticed this issue occur if I change a smart objects canvas size. Slightly annoying when I have to recreate graphics instead of being able to use the transformation tool for a 90 degree…
I put this in my DomWar thread, but I figure it might get more exposure here. It was just a quick thing I threw together this afternoon, so let me know if it has any major flaws... ;) mopMultiImport 1.3 * Floating window which lists files in a folder of your choice. * Select multiple objects and click "Import" to get them…
Those shortcuts work outside of freeform mode also, with just the scale tool selected. There was one release of 3dsmax (I think it was 2012) when they switched the default behavior of the scale tool to non-uniform scale and everyone went nuts and they patched it a few days later putting it back to the way Pac posted.
We're doing an overhaul of mipmaps in our game. I was wondering, does anyone have recommendations of a good batch image processing tool? Ideally I want to be able to automate precise levels, hue \ sat shifting and resizing multiple times over thousands of textures. Thanks!
I'm looking for a text tool that, instead of creating geometry or spline letters, creates flat planes textured with alpha letters from a decal atlas. I've been googling for a bit and haven't found anything like that. With the frequency of Alien Isolation/Star Citizen decal workflows, I figured someone would have made…