Hello, Is there any way to take 'Export Nodes' button and put it in some floating panel?! (or shortcut key) I'm sic of switching to utility tab and click that button.....10 000 times a day! ;( :poly127::poly127::poly127:
Hi does anyone know why my exported mesh, when imported becomes black?(I checked the normals and theyre fine) Heres a picture and the scene file attached.
Is there anyway to export a BSP brush/brushes as a mesh? I blocked out a level and i wanted to make a static mesh for support beams, but i want to match the shape perfectly
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience…
Hey guys, I really need some help with this. So basically I'm trying to get this working properly into someone elses game engine. These are the texture maps I have: Diffuse Spec Normal Camodiffuse-which is the grassy sh*t Camoalpha So I'm really unsure of this but when I export the model obviously the engine would have to…
Anyone know how to make Zbrush default to having the "Grp" button switched off in the export options? I'm sick of having to do it for every single subtool.
That's weird. have you tried importing anything into this scene and exporting? You could also try splitting the model in smaller pieces and exporting it separately