I'm not 100% sure dude, but I doubt you'll need to worry about having triangles if your not planning on doing any sculpting. The triangle will cause a pinching affect when subdivided which doesn't look any good. I would personally pick a platform and work towards the constraints of that platform. After all your making art…
Shouldn't be any difficulties, you just need snapping enabled (with vertex mode on). Sometimes this can be problematic because modo likes to swap from vertex mode back to geometry when you change your tool or drop your selection. (that's with 701 era snapping anyway). The only other thing I can think of is maybe check that…
Took me a while to figure out the first part of the process. When ya said to stay away from envelopes, I thought you meant to not click the "Edit Envelopes" toggle. What ya gotta do, is toggle it but just stay away from messing with the actual envelopes. Cool beans. One snag, is that there are a couple parts of the biped…
Salve friends. Coming up now are the references and first concept thumb for the craft. As ECD said, the idea behind both the design of the rider and the craft revolves around the concept of ceremonial combat of a highly advanced civilization, meaning that the design for the craft is bound not by practicality, but mostly by…
Please note we can not get back to everyone but we want to thank you everyone that has already applied if you do not hear back from us do not take this personally as we have hard constraints and their has to be a perfect match, this doesn't mean your skill level or work doesn't meet our needs but that we had to find…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
ok... so i've started too many projects recently. I was overscoping on all of them, then i had this idea. Everything is falling into place like it was meant to be. The idea is about lowering scope as much as possible. I'm taking a step back from high-res art because it takes literally 3-5 times as much time to do the…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
Hi all, we're looking into hiring several people here in our studio in Annecy in the character team. For those who wondes where is Annecy, it's in the French Alps, and you can go ski/snowboard about 30-40min away ;) and you can go swimming in the massive lake in summer (or winter if you like too, but that seems a bit crazy…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…