Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. It includes 150+ images organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of research for 3D artists working on heavy machinery projects. Price: $49.99 (Personal License) – Commercial License…
You can very easily explore programming and you CAN teach some of it to yourself to see if you like it, and better yet - if you have the mindset for it. Feeling it out first might help you make more of an informed decision and there are frickin' thousands of tutorials online to get your feet wet, but this can be a…
Im trying to create two shaders and adding them to to the "Assign favorite material" list in maya. Getting tired of Mayas aweful shader editor, theese shaders would be so easy to do in UDK. So Im hoping some kind soul could help me out or point me in a good direction. First shader: Blinn with textures preassigned. Example:…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…
Styled after a Royal Navy Swan-Class Sloop (1766) this Sloop-of-war model I made for my personal game project Sails of War. I posted a link to my ArtStation ( I added a couple more pictures then I posted here) on the Polycount Discord yesterday, but thought to share it here as well. C&C welcome and much appreciated! She…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
Something to stop checking news. For a single weekend only. Something a bit sad and lonely with a smell of landscape like LeGuin's "Planet of exile" or something weird and oddly intriguing like "Amatka" by Karin Tidbeck. Any suggestions?
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. Game Server Programmer Playnet are seeking a C/C++ programmer to work on game server systems. The successful candidate will work on code for "WWII Online: Battleground Europe" (US and Chinese…
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…