I usually get a lot of these too until someone comes up with actual hints on things I did wrong. I usually appreciate these. But well... I'm new to the forums and a complete beginner at modeling myself. ...and I want to complain about something that bothers me on these forums... so please don't read along if you think I'm…
I know all of that, hehe ;) As I said in my other "Yet another newcomer" thread, I'm with max since 1 year now and I think I know most of the tools necessary. I should realy have a basic understanding how to create a model, forming a base mesh was obvious but I hoped the traceing method would be faster. If youre intrested…
Oil isn't going to last forever, spider. We're damn near at peak oil as it is. As far as keeping us safe - have we been attacked since 9/11? Nope. All the attempted plots have been stopped. I'd say that's safer. The WMD thing was a big debacle for the pres, but I honestly don't think the intel was bad. They had WMD's, no…
Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
They look pretty good. IB and Ott bring up some good points I would follow their advice and modify the models accordingly. After that the next big hurdle is getting them unwrapped in a fast, clean, optimized way. The counts could be considered fine if most of those polys contributed to detail or helped you create optimized…
Someone hasn't played WoW or looked at most of Blizzards games. I think you did a great job at nailing the style and the concept, nice work. With a little bit of polish I'd think it came from Bliz. Crits: - The pixel density seems kind of skewed, I'm comparing the beard to the cloth straps. It wouldn't be too hard to do a…
I'm not sure how you unwrapped your pieces or if you had trouble getting things to unwrap, but make sure to look up "Pelt Mapping". Autodesk has a great video tutorial about it, which I summarized for some of the artists I work with. unfortunately it didn't translate too well to HTML and I'm not in a hurry to code it from…
Good Evening Everyone, Our name is AMaLI Games and we are looking for new individuals to join our team. We are a people-first organizations and seek to utilize or skills, experience, ambition, passion, and drive in-order to effectively and efficiently deliver a unique and user-friendly gaming product. We are looking for…
No problem MMAAX, I respect everyone's opinion :) Please note I have not said I felt slower in Blender, it's naturally more customizable and you rely more on hotkeys in it, so I agree that generally it can be a faster experience depending on what you're doing. I had a hard time letting go of the axis contraints and type-in…
I am an independent developer currently making a survival horror game similar in design to classic 90's Resident Evil. (Fixed Camera, Tank Controls, Strict Inventory Management.) I am currently most in need of an artist or artists who can make original designs for some fictional objects that have no real world equivalent,…