I've used Wacom Cintiq product 15x which is an obsolete product now to be honest. I had to buy a cheap intuos 4 because i couldnt come up with 2k because back then people were all about 21x although I personally prefer 12x. So, If you know how to use it and you are an experienced 2d/3d artist, cintiq 12x/21x is the product…
This is not true. Why? Because most major software developers now offer trial and/or educational versions of their major packages. It doesn't even matter if these versions are feature-complete. The sheer depth of this software makes an educational version more than adequate for learning purposes. And these educational…
Here are shots of the full body normal mapped. The gun and bullets are not normal mapped because I'm dealing with some hardcore cylindrical issues that I'm sure you pros know about with normal maps. I am baking my normal maps in Maya so the tutorial on Poop's website does not apply. I have also watched the .SWF file that's…
why i think the cg and effects look good (main reason i want to see this) i think the overall feel of the movie is still cramped.. it dosent feel huge or massive like the LOTR movies did... the battle scenes, even though there are thousands of characters on screen it feels small..i just dont get the epic feel i think this…
The post process chain you'll want to edit (without jacking the ini file as I'm to understand) is UDK Game - > Content -> Effects -> FX_HitFX -> UTPostProcess_Console Add a material node as the second in the chain (location is important) though you might move it around to the 3rd, but it needs to be early. (edit: because…
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…
Wharghoul: from the readme.txt: "Any further questions, post on the Polycount message boards. Don't email me, and especially don't email anyone at Epic of Digital Extremes. They will kill you. I kid you not. " Since I don't have a death wish, I'm dutifully posting questions here... I have Maya PLE 5 with the ActorX plugin…
-Your website is a representation of you. You've got to make whoever is looking at it actually want to go further than the main page. (I, personally, would've been reluctant to continue on if it weren't for critiquing.) -Take that rtf resume and that gif image of a letter of recommendation and pdf-erize them. I'm not sure…
I'm learning BP in UE4 through doing stuff that I'm interested in (because i dunno other fun/interesting ways to learn it /: ). And i want to learn how to make inventory like in Fallout or tes games - list inventory, but all tutorials about how to make slot inventory with all that stuff "how to make item occupy multiple…
Howdy! I recently finished up a project based on a concept from Artyom Vlaskin. I had two goals for the project: the first was to expand upon the area shown in the concept in order to give it more context and display my ability to create a specific sort of place from a generic concept. The second goal was inspired by two…