Yeah, I'm guessing the actual question here is about texel density and of when to use unique texture vs tiling textures. Generally you pick a texel density based on your limitations and use case. Say a 1024 pixel per meter for a modern FPS for example, after this you unwrap and create your textures/materials following this…
We are looking for someone to make textures, you know for like 3d models and stuff. thought i would check here before i go on a world portfolio review tour. only real requirement is that you are awesome.. but it would be nice if you shipped titles and have experience in a production environment. we use this stuff: maya…
Hi, Normally you use in Games Tileable Textures for big Buildings (because of the Texel Density) so my Question is do you use the Textures on the WHOLE Building so for example Tileable Textures on the Building itself, on the Window Frames, on the Glass, on the Doors or do you use for some pieces the UV's like for the…
You will NEVER get better at texturing if you are not constantly and actively working on your textures. Texturing isnt something that is just going to be like la la la bad textures and then BAMN omg amazing next gen textures! It takes a lot of time and work to constantly improve your texture work. You will make a hundred…
Hi guys, I have a little problem with texturing. Image a ground for a low poly game. The ground will be bumpy, I mean it will have a few hills and it won't be just the even plane. Sort of what the example image presents. Now - the ground will be textured with a single small tileable 128x128 texture of grass. So far so…
Hello there, I am having some troubles with render to texture in max, any help would be appreciated. In fact I have 2 problems, both with baking textures. 1. I'm trying to render the shadows of this model to the diffuse map. I do everything the same way I always to it with the render to texture tool. But somewhat all I get…
There are 2 ways now to sample volumetric texture in Unreal. The first one is to create a volumetric texture asset from the original texture asset. Right click on it, ->create volumetric texture. Then set up its parameters, and after that, you can drag and drop it into the material editor, like you would normally do with a…
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hello! I have recently started creating hand painted textures, following 3D-motive's tutorial. I find it really fun and would really like to move on by creating tileable textures. I have watched the tutorial where you learn to create a grass texture, but i dont believe i can use that workflow when creating a texture…