Hi guys, so there is a one line MEL command in maya that lets you select every n edge. It was on this forum if I remember right, but now I can't find it. I know that in the bonus tools I can do that, but in this case tha command itself would be more handy. Thanks.
Hey, one other thing to consider is that the edge decals read best when hit by light. Check out the edge decals in indirectly lit places, they are is much less visible.
Hi guys ! I'm not a technical guy ... I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects. Look on picture: Without skydome : With Skydome : There is a special parameter in the material effect ? If someone want a screenshot of anything, tell me ... Thank…
Hi I am sculpting inside Zbrush and have my models head and neck separate from the body yet the border between them are flush and I don't want it to move during sculpting. is there a way to to freeze border edges or do I have to just mask it and get over myself!
I came across a tutorial on here a while ago that I cant seem to find. Basically it was a PDF showing how to create nice beveled/smooth edges in ZBrush pretty fast right from Maya. I think it had to do with using Polish? I cant seem to find it anywhere though. Thanks
Hello, I'm having this problem when I connect those edges and a weird polygon is created. Backface culling is on so you can see that the normals are fine. What is it and how can I fix it? :(
When it comes to HP Hard Surface Models, is the best approach to creating edge loops for support and beveling after you model each piece or at the end when the entire model is complete. ZBrush also has a crease feature, but it doesn't give you much control of everything. And one more quick question, do you think creating…
I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…