Hello, We're a small team looking to improve our game assets management, tracking and storage capabilities. As our projects continue and we generate more assets, I'd like to help make it easier to track changes made to them, as well as find them easily. We currently upload to Google Drive to download and upload assets as…
OK guys, I have been doing some installs and adding some new games to nibbler, the polycount/#model_design game server. Here is a current list and their operation: Battlefield 2: Always running. Unranked server. 32 player limit fully patched. Counterstrike:Source Always running. Currently patched up to date. 32 player…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
Perhaps some mystical glowy particles could help to make it clearer-- I think as it stands, it's not obvious that that would be the case. I look forward to seeing updates!
Alright im going to keep it simple and to the point. im preparing for a huge over haul to my portfolio. I have been making art work on this forum for a year and some change now and am ready to polish off what I have put on my site on start looking for work. Now i have created four pieces all of which with there own pros…
Hey guys, i've been doing a rework of my Butcher's Bonesaw (http://steamcommunity.com/sharedfiles/filedetails/?id=176041966) and i'd like some opinions. I also have a couple of questions about hard edges, UV splits and normal mapping. I posted an image of my lowpoly model with the normal map i have so far. I am happy with…
SomeFriends Galactic Repairs - 3D Artist Project Title: "Its just an ordinary day at work" Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
Update: I've modelled the fog lights and put together most of the UV for the car. Some additional improvements here and there like reducing the poly count of those little marker lights like Chadwick suggested and small improvements to the front bumper.