Thanks again for the comments!! Vig - I was pretty well aware I wasn't going at this the best, or even correct way. I think it was one of those things where you can hear and understand the advice, but until you've made the mistake yourself, it just doesn't sink in. Now that I've gotten that bit of sillyness out of the way,…
Hmm...no comments.Does this have to do with the fact that I am using Blender instead of 3dmax or Maya?I remember someone telling me switching from Maya to Blender isn't a good idea as it isn't used in a lot of studios and its far from the standard ppl expect but I find it strange that the new features especially modeling…
hey guys, i have only just started learning 3d and i am trying to use xnormal. i have an issue with baking a normal map. i have searched the forums and checked tutorials, but cant quite seem to find anyone having this issue. (although i dont know what i am looking for which makes it hard.) if anyone can give me any idea of…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
*Illustration is not mine, but from Graeme Base* Hello Polycount! I wanted to show some progress on an environment I am putting together for UT4. The nature of the project, is a small environment with a star asset where its all modeled and sculpted by hand (the tower) I din't want to post right away as I rarely finish…
@chriszuko your input help me think outside of the box (no pun intended) and jump alot of hurdles i was having modeling simple props to become high poly. I was never taught a real flow dealing with high poly to low poly. i was just taught to always keep it low, and just add loops towards the edges of an object if u wish…
Hi all, A lot of feedback :) . I'll need to gather all requests in one place because I'm starting to forget about different things. We are making a HDRI tutorial - there was one thing missing! A feature that allows you to change the exposure and gamma of your HDRI images. I see that there's a lot of people asking about…
I'm just getting into the world of video game art, coming from being a land architect. I'm finding all the programs and workflows I see posted somewhat overwhelming/confusing. There are so many programs out there and different people seem to do things a little differently in their workflows, and I was hoping someone could…
Hello, So how is new Zbrush. Question is cameras and how the system works now. In past zbrush main problem for me was that it did not have real world camera and lacking many basic camera parameters. As you may know in Zbrush when you have model loaded and sekect from TOP menubar option named "Draw" you can see there thing…