After winning the Stages category with his impeccable re-imagining of E. Honda’s Bathhouse in our recent BRAWL competition, Jordan Walker gives us a bit of insight into who he is and how he got to be so awesome. Currently working at Epic Games, Jordan is part of the Gears of War team - way to steal all the talent, Epic...…
*Please note: this is copied from the Rev-share forum because I am open to talking with anyone who wants to get involved on a hobby basis as well as those interested in rev-share.* We are a small team looking to expand as we work on a prototype for a 3D Action/RPG. So far, we have a writer/designer; producer/animator (me –…
[FONT="]Hi Guys! First time poster here and I apologize if this has been directly answered, I read through a lot of the forum to find specific answers but didn't come up entirely with what I was looking for. A little background I have been struggling for a long time to get into the industry, I haven't been the most…
The Third Floor (TTF) is the world’s pre-eminent, Emmy Award winning visualization studio with offices in Los Angeles and London as well as on location with productions around the world (currently in Ireland, Australia and a few other cool locations). For the past 12 years, the studio has helped clients visualize and…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…
Hi there! My name's Yemi, but I go by OraMagi on most online platforms. About the Author: I've been playing League of Legends for about 6 years, after my friend introduced me to it on a whim. I've been hooked ever since. The game, lore, esports, music, art...I love every single aspect of it to pieces. I've given over 4000…
Material study: model tank road wheel. This is a quick overview of a recent material study for real-time vehicle models. The primary goal was to create a simple PBR texture, using a visual style that blends a few detail cues from reference images with some stylized painting techniques for weathering scale models. An…
Full setlist is announced: Amy Winehouse Rehab Anthrax - Caught in a Mosh At the Drive-In One Armed Scissor Avenged Seven Fold - Beast and the Harlot B-52s - Rock Lobster Beach Boys Good Vibrations Big Country In a Big Country Blondie Heart of Glass Bob Marley & The Wailers - Get Up, Stand Up Bronx, The False…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…
sorry for the wait, i finally managed to get empire total war working :P anyways i'm back, and i figured some way to launch the script from 3ds max. here's the modified maxscript first: macroScript saveUVstophotoshop category:"Dejascripts" tooltip:"unwrap UVWs into photoshop selection" Icon:#("GameTools",2)(if…