Maya 2012 Transfer maps envelope not right So while I am trying to make normals using the envelope searching for the high mesh my envelope turns into a screwy looking cone I have tried different "seeking" methods of the envelope under Advanced Options inside of the Transfer Maps window, but they don't seem to change the…
Hey again - no it's not anything to do with intensity or falloff, I've tried all that. Something is being culled as the light moves beyond a certain distance because the volumetric shadowing is there one moment, and then I move it a tiny bit more and it shuts off entirely. But what is being culled, and what it is being…
oh my god, i have the teeth dream too very often except it's not just my teeth falling out but entire pieces of jaw bone as well and i keep trying to hold them in place except i'm worried i'm not holding them in the right places and they will fuse back all deformed and crap. i had a dream once that the skin on my face…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Hello, I have a problem with my baked normal map in mudbox.. Here it is: and the uv-layout: At the left and the right side of the normal map you see that the face is shown as if it was subdivided. But as you can see in the uv-layout, it is one single face... Also the normal-map has like a gradient but it shouldn't. Does…
Hey guys, i don't know if this is the right place to write this. So i'll just go ahead. I've got an upcoming test from my teacher and he wants us to make an Entrance door similiar to the Ex. i'll be putting down under. I want to push myself a tiny bit and try to work with something that will not only give me more…
Well I think it dont work with Ini either as i have tried it myself. This issue is also known as "Z fighting" , try putting two meshes and intersect them around half way you ll notice something like this shadow issue but with polys. As someone mentioned Epic put this for a reason, quick workflow. There is no way to avoid…
yeah, i think the landscape is a static mesh which has problem in baking the lighting for existing uv set. you need to create an uvset by double clicking the static mesh and mesh>set unique uvset and click apply. it should take a while to process it depending on the details in the mesh. make sure the static mesh is still…
Thx guys, really like working on this one. Yeah, you're right Serp, ceiling as a whole needs lots of work. Hopefully I'll be able to fix that tonight. ParoXum, thx :) I'll break up the symmetry of most of the assets with decals. Will add more pics soon. Martin, yeah you're right. I hope to finish all the assets today and…
Hey guys so my problem is the screws aren't baking right at all, I changed the front and rear distances, used cages, nothing worked to solve the problem. Here's the low poly and high poly together, hope it's just a really obvious problem I overlooked and not something serious :/