It's important to take note on the difference in this contest we are not designing levels, we are designing visual themes that Epic can use to build levels with. Focus on the playable area that people would see most of. IE Focus on "the main site which is inside the dome where the most part of the power-ups are…
Why not use biped how it was meant to be used? With pose to pose animation using the copy/paste poses to set your major keys? There is so much you can do with biped it would be a shame to give all that up just so you can use the standard max curve editor. Especially when Biped has its own curve editor called workbench…
Hey guys, I've been able to create a looping ncloth in maya and I've created a bone chain that is going to be the rig used to animate the flag with. But as soon as I keyframe the bones they no longer listen to the rivets I've used to transfer the movement. Does anyone have any idea how I can keyframe or export the…
This sort of thing makes the rigger in me shiver.. If it needs to deform in engine, I'd use a blendshape/morph or make a cunning rig from a few bones. If it doesn't, reset the transforms before you export it. I'm not sure what unreal can do WRT non uniform scaling in engine but I'd usually avoid any sort of wonky…
Hello PC. I am little bit new to Maya, and having maybe dumb question but it's giving a huge headache. I am modelling npc for stalker game, and export gives me such error "can't find parent bone bip01_neck" the problem related to the biped or joint (I guess it's so called in maya) I used to reach Schematic view in max and…
Have you ever had one of those assignments where you could have had it done had you simply not put too much thought into the process? I'm having this issue right now. My current project is giving me a headache. Differences in asset scales yet sharing the same textures and texel resolution and using rectilinear U V's and…
sometimes when i plug an rgb output in to a greyscale input itll automatically create a greyscale conversion node which is smaller than normal and attached directly to the input. Is there any way i can do this manually? I would like to do it for gradient maps as well. also, is there a way i can minimize nodes like that…
[ QUOTE ] Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model [/ QUOTE ] Yes you are right, the backside, the b00bs etc isn't that well done on that model, but I was just posting it as an example on well done female upperlegs, and there is really no…
Jones Knowles Ritchie's NYC studio is looking for a Junior 3D Render Artist. Full job description & application here: https://jones-knowles-ritchie.workable.com/j/9139380F42
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…