Have you ever had one of those assignments where you could have had it done had you simply not put too much thought into the process? I'm having this issue right now. My current project is giving me a headache. Differences in asset scales yet sharing the same textures and texel resolution and using rectilinear U V's and alpha detail planes. Ug. If I didn't stress about the simple stuff I'd probably have this done in one - two days.
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Well I'm still a novice and recently have tried to make a decent UV layout for a character and I'm stressing too much about stretching. It has took more than week as I've tried to fight with it.
Anyway, big thanks goes to Ben and his tutorials
Goo tips guys. Thanks.
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1-2 days and you'll be able to work harder and such.