I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Thank you very much Zablorg! I will try it out as a simple re-topo then and see how it bakes. Still quite a bit new to the process so I'll probably post sometime again soon... thanks again!
I've been trolling the forums while enduring boring scripting classes and the like at school, finally decided to register and participate in the community. Just want to say thanks for having me and hope to provide good feedback as well as work to share with everyone. I love modelling & texturing (and and aspiring…
I noticed that the Quixel Suite was given its own sub-thread in Technical Talk soon after its beta release. Can the Substance Suite be given its own as well? I'd say they're both solid, fair priced, and well supported programs (I own both) so it seems a bit odd that one would get preferential treatment over the other. The…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
Hi Guys, I'm currently working on a model and I ran into some normal map issues within Toolbag. The model was exported out of Maya and it looks fine within Substance Painter so I'm at a lost on what's going on in Toolbag. If anyone can point me in the right direction that'll be great! Thanks.