Is it possible to clamp textures in Maya and have the edge colour smear infinitely like in a game engine? I turned off wrap u/v but the excess are is grey, what's the use of that?
When I use the insert edge loop tool it no longer slides around in real time. Anyone else have this bug it's quite annoying. I'm using a certified quadro card.
I made some search and find nothing interesting, The only way to delete edge and vertiex is Ctrl+Backspace.. I want to bind those key to only one key to speed up my workflow. Do you know how I can do that ? Thank you
Hi, I'm Onur, I'm a self-taught 3d game artist and this is my first topic on polycount. Wish me luck! My project is game-ready gramophone. High poly modeling of the gramophone is finished in Blender 2.91 but I'm having some problems with the high to low poly baking in Marmoset. When I try to bake a normal map I get these…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
i am getting this problem while baking and i tried harden/soften edges in maya but still this reflection(i don't know what to call them) keeps appearing . uv
Hi guys, so there is a one line MEL command in maya that lets you select every n edge. It was on this forum if I remember right, but now I can't find it. I know that in the bonus tools I can do that, but in this case tha command itself would be more handy. Thanks.