So this morning I started working on this character (4 ish hours of work). I'm not very experienced when it comes to character sculpting and therefore have a hard time seeing faults. I would like to improve and that is why I'm asking for feedback. The character was created using ZSpheres. Right now I'm trying to get the…
Heyho! So I'm now at the point where I have to decide if I want to sculpt very high frequent / micro details on my model. Stuff like material structure for example. I haven't really done that consequently till now. What I would like to know: What is the real use and in which case is it better then doing it later on the…
So these are some of my recent speed sculpts. I am getting a hard time when working from reference, trying to create the portrait of a specific guy, so i could use some advice here. This is Cain from the Diablo franchise, reference: Scultp : now that i look at it again, he really doesnt look like Cain, but here it is…
I wanted to start a discussion of shrinkwrapping or retopologizing a low res mesh. Say you have a sculpted head and you have a low res mesh that youd like to wrap around it or something similar to the body of this character at around 5:20 http://area.autodesk.com/gdc/ondemand12 I know you can use Make Live to snap points,…
Hi Here are some resources to help with drawing and sculpting. What do you think needs to be added for some summer time research? ------------------------------------------------------------------------------------------------------------------------------------ Andrew Loomis…
Hey, so i'm evaluating the purchase of either 3D Coat or ZBrush, i like both softwares and i currently own ZBrush Core, for the moment i'm leaning towards 3D Coat mostly for 2 things: Price ( even with the upgrade discount from Core to Full version, ZBrush is still 710 € ) and Voxels. I'm mostly interested in 3 things: 1)…
Hey everyone! I'm just curious what a proper workflow for importing meshes like stairs, or guns and such into zbrush is to sculpt detail on them. (mainly hardsurface stuff) I always do it and when I sub divide in zbrush the topology isn't very even so getting decent resolution in the sculpt in some areas is almost…
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
After reading up on this for quite a few hours, I realize my question comes down to this: What would be better for stylized anime hair, planes or sculpting, given low-poly models (10k tris or less)? (While there is an old thread for this topic, it never got to this specific question.) My current understanding are: - If we…
Luulin: Yes, body fat is considerate and I actually went in and added some of it already. Thought you were right. It would make the sculpt more realistic and would look more like the guy from the reference image.! The reason I approached it this way, was to get the muscle flow right first and then add the fat on top of it.…