Hello everyone, I would like to introduce a portfolio piece on what I worked these last months! My goal was to create a scene like it was part of an actual game level, this means that I have created the assets to be reusable, the level is quite large for this kind of exercise and I spent a lot of time on the optimization.…
Hello, I know times are tough and work is hard to come by. There are more people doing 3d now than ever and not enough work to go around. It seems I'm always out shined by only 1 or 2 people every job I go for. Well here is the truth. I've only gotten a few freelancing jobs in the last 3 years. Normally people would give…
Ruffian Games Are Looking for multiple Environment Artists Ruffian Games are a game development studio based in Dundee, Scotland. We are working on a number of - as yet - unannounced projects with some of the biggest publishers in the games industry. Weve got some great opportunities for talented, experienced developers…
They will just create/steal/borrow/bribe/underpay people who make styles and pretend the (a eye), did the thing then mix and match, tests to add variation and say look it learned... unless they have donated brains in some building underground or something, i doubt they can "generate/script/program" and (a eye) I wouldn't…
If you or someone you know is interested in exploring a programming position at Naughty Dog now or in the future, please feel free to send your resume to candace_walker@naughtydog.com. We are going to be VERY active in hiring programmers for the next few months. Thanks, Candace Recruiter @ Naughty Dog Naughty Dog…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…
I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
LATEST: I know this doesn't count! I'm doing it for fun. I always liked this so I'm making it http://www.esportslatino.com/wp-content/gallery/ut3/UT3-3.jpg Currently using around 2/3 of a 128. Getting the polycount down will be tough http://chrisholden.net/lowt3_01.jpg
That's right, i've went ahead and did the cringingly dislikeable 'funbags' one from the upcoming NEXTGENOMG installment of Soul Calibur. ortho view ortho view with wires unsure if 'equipment' can have alpha.