Ok, I took a couple days break and then go to working with the trees and grass methods suggested by @Obscura I think the trees look great, way more painterly! Something I found interesting was that every time I baked the lighting it looked terrible, really dark shadows on the leaves and grass, but when I didn't bake it…
Some progress shots from my high poly. I was thinking about adding the knife mounted to the back handle of the gun. what do you guys think? I'm not sure if its going to "make the cut" har har. any ways... let me know if its good or bad. today is going to be my last day of high poly modeling. I will probably be prepared to…
Looks good! the folds are specially pleasing to view for me. The anatomy good too, if I would to nit-pick I'll say that the lobe of the ear is a bit flat.. might not be a problem anatomically speaking but still it's the only thing to improve I could think of. can you share the way you made the planes for the hair? did you…
Also when I roll the scroll wheel out after having selected something on this scale and pressing Z. It still launches out an enormous amount. Like way way too much, and I was just wondering why the scroll doesn't seem to relate to the size of the object. It's almost like it's detecting that the scene is really large, which…
Quick update to my texture. Just blocking it out, nothing pretty to see or final. I use my reference to give me something to work with to see if I can do this quicker than I usually do things. It's going by way faster than expected. Let me know what you think. So far I'm digging the new uv layout way better than before.…
i simply prefer consoles over pcs for available types of games and ease of use. no way my workbox gets cluttered with the kind of stuff pc games leave on your system these days. no way i'm installing a gamer card over a quadro again and see the apps misbehave all over the place. anyway, this particular type of console i…
so far I really like the silhouettes this guy is giving off, although the only thing I can say as far as changes that need to be made (actually theres only one that stood out for me) is that the front chest piece stops to high, the cuirass I believe, sorry for the wonkey writing, i don't have my tablet with me *edit*…
Ah I see what you mean now. Yeah that would be neat. Not present in CS3, as far as I can tell. What's stupid is they have text presets (far left in the Options bar), but you can't apply them to existing text, only when you start a new layer. Dumb. Cool tip... right click on a text layer in the image to get options like…
Spent about an hour on this head and recorded every subdivision level (without going back) as i went along. Paintovers would be much appreciated, something seems off but i cant put my finger on it. And seeing as how this was done out of memory id say its one of my bests so far :P Only problem i noticeably see is the ear…
While looking for the position of that neck muscle that everyone models I noticed the ear seems to be a it far back. Never mind that you didn't model the neck muscle (don't ask me what it's called, goes from behind the ear to the beginning of the... um... Schlüsselbein), instead you added a vertical thingie that ends…