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3DS Max Camera Frustrations

polycounter lvl 7
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CJFerguson polycounter lvl 7
So I've been reducing several long objects with big faces, and small areas of very small faces lately, and zooming into a small vertex on a large long object is such a pain in the ass. There are times when I get close enough to see it and it starts clipping out regardless of whether I'm zooming in with my mouse wheel, or with control alt mouse three. Has anybody any tips for using the max camera more effectively in these situations? There have been times where I'm reducing a triangle on a really long cylinder and it's just infuriating because I can't get close enough to even see the distinction between the outer edges and the triangulated edge in between them because the camera starts clipping out, or is too unwieldy to rotate around the piece of the edge I care about looking at.

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