Hi Polycount, I'm working on a bigger model at the moment (http://polycount.com/discussion/175397/raven-wh40k-imperial-fast-space-freighter) and want to use it to learn the use of weighted normals and tileable textures. To learn the process I took one of the engines of the ship and already did the wieghted normals. The…
https://www.hash.com/home-1-en I used Animation Master in the beginning. I got my first job in 3d using that software to vizualize info islands/columns for exhibitions and shop interiors. The site is still there and there are tutorial rescources for things like figure modelling. I think its very much horses for courses…
Orange Graphics team is looking for 3d modeling/texturing work. We can allocate up to 10 artists for any real-time game projects. Each of our artists has got 3+ years of game industry experience and is working in next programs: 3dMax or Maya Zbrush Photoshop Other tools, including UDK We prefer handling art for massive and…
Hi guys may be there was topic for disscusion but which package choose main goal for fast creation and manipulation polygonal objects Like Softimage with 3point manipulation tool I see some Video about Cinema 4d but dont know its worth to use or SI the best? and yeah me need some package for tweak and fix to my mesh for…
I have the feeling that I'm modelling interior rooms not the best possible way. Most times I have problems selecting all the faces to assign my mat-ids through the walls. Modelling proper floors and ceilings and to connect the vertices to my outer walls is sometimes a pain. Is there a good way to model rooms in a modular…
Hello everyone I have been trying to bake a normal map from AK 47 high res model and I can't seem to figure out why I'm getting this nasty horrible artifacts around the edges of my model after baking. I have smoothing groups applied to my lowres, I have tried baking the normal maps in 3dmax, topogun, xnormal,and substance…
Hey guys! I'm working on a Low-Poly model of a boat for a small video game. I need your feedback because it's hard for me to judge my own work with so little skill. :) The boat will be visible for a player from a large distance. I base it on "Mako 21 lts" boat references and want to achieve realistic look with stylized…
First attempts on trying to learn how to high poly model. i mean you need to know how to model high for both cinemagraphic and game modeling now a days with the rise of NM. spent about 5 days on each model, maybe a little less on the car, it was easier than the girl (less edgelooping to rot my mind I'll be heading to the…
I was totally miffed by baking textures, so I took an online course with Pigbrain over at CGTalk. From memory that was with zBrush and 3DMax. Probably the best money I ever spent! However if you already know how to bake using Blender then I would have to agree with pior. pior said: I dont have time to bake a comparison for…
Hello. There is such a problem:for example, there is a model with UV and texture, but we need to add another object on UV. Or you just need to give more space to some shell. But the texture is already there. How to do this without redoing the texture?I know a program like this:…