I'm working at a place that is using GIT hub to transfer files between the art team and our programmer. Sometimes our objs are too big for git to want to deal with. I'm told by the programer that the problem is that Maya exports obj's as an ascii. We exported something through meshlab to obj and apparently those are binary…
System Spec's: 3.4ghz intel i7 cpu gtx 760 geforce 32gb of ram 128gb SSD drive ( primary ) - samsung 840 pro 2tb toshiba ( mass media storage drive ) I am currently baking a 3k polygon crate assets onto a 6 polygon cube. for transfer paint details. from ptex to uv. It is using 95% of my cpu and 90%+ of my ram and bogging…
Hey gang, I noticed a small burp in our efforts to cull the spam. It would appear as though some of you that have been here for a LONG time are getting asked to have your posts validated before they show up. This is happening because you haven't been transferred to the proper member group yet. If this happens to you,…
I am in the process of importing my retopologized mesh from Maya to Zbrush and was prompted with the usual 'relink' or 'create new mesh'. Pressed relink but ended up getting the mesh imported only, without the highres detail automatically projected. Usually i'll get a message prompting me to transfer details, not this time…
Several team members on project I'm in insist on using zbrushes auto uv methods to not bother with unwrapping their low poly meshes properly to save time. I am trying to convince them that it is not good performance wise for the game assets to be unwrapped liked this. That they should unwrap the low and transfer the zbrush…
hey polycount. I recently started freelancing again and wondered what software/hardware people are using for automated back up. Currently I'm just transferring important files at the end of each day, but I would prefer an automated way of doing this at set intervals during the day if at all possible, perhaps with something…
Hey, I have a highpoly model set up with a surface shader connected to a mib_amb_occlusion node in Maya 2009 Like this http://www.artbycrunk.com/blog/2009/03/ambient-occlusion-using-mib_amb_occlusion_node/It looks exactly how I want in the render view, now how can I bake this down to a Low Poly model unwrap? or how can I…
Hello, I am predominantly a hard surface artist who is focused on weapon art. In the past I have worked freelance to create 3d printed product and have also worked on an indie mobile game app called H.U.G.S, where I created props and locations. Please visit my website for more examples of my work https://jjphowlett.com/…
Aren't all those external GPUs have a junk performance and hardly transportable . Bulky , heavy with it's own extra PSU . My guess it's not for traveling but rather for someone having no desktop at home . Besides I think with current prices it's still more reasonable to buy laptop with GPU inside. As of second display I…
Hey, looking good! I think the some surfaces are starting too look a bit busy (e.g. stone wall) partly due to exaggerated shading of the surfaces (displaced mesh + normal map?), which swallows some of the primary shapes (undefined edges). Transferring the normals from the original shape to displaced mesh could help to…