Hi everyone, new to the forum. :) I'm trying to work out how to create what I understand to be an incidence shader (?) to create a hologram or xray type effect. I'd term it a rim shader. I've attached an imageof what I mean. I've seen a similar shader tutorial which deals with the arnold renderer on maya. The person uses a…
The version chaos is indeed a bit ugly with GL, ideally you would at least use #version 120 which is what GLSL ES 2.0 is similar to, #version 150 or 330 would be ES 3.0. Also if it's not too much work, try not to use any of the built-ins (gl_ModelView...) but manage uniforms yourself. Life should be easier by using a GLSL…
https://imgur.com/a/iOvYF I made a depth map shader that samples a gradient texture and maps it to the depth. This is how it should look. Here it is plugged into the custom lighting input. Above it you can see another shader I've been working on. The above shader is a sort of subsurface scattering/ faked translucent…
I've just updated the shader page of my web site with a new HLSL skin shader for the 3ds Max viewport. This shader simulates sub-surface scattering by blurring the diffuse lighting. It's very similar to the shader used by ATI on the Ruby model. Here's a screen shot of the Max viewport: (The face model and diffuse texture…
Im getting an ongoing problem to do with having an alpha on my model in maya - its a simple .png file where the empty background represents what should be 100% see through and the diffuse what should be 100% solid, yet for some reason the diffuse part of the model is semi transparent so when rotated it looks dodgy. this is…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I've been developing a mel script to make it easier to create/assign/interact with hlsl and cgfx shaders in maya. Linking lights, changing light colors, making sure you have the correct .mll's loaded - providing an easier interface for managing lights. I made this originally for my fellow production artists at work - so…
Lumion is looking for a Visual FX programmer (shaders HLSL/GLSL) Are you a talented shader artist looking for a new challenge? Do you enjoy writing shader code, have a strong drive in researching and applying new techniques, and love creating new jaw-dropping effects (post-processing, particle fx, and compute shaders)? Can…
Hey guys, I'm using Maya 2012 and I had a couple of questions regarding shaders: First of all, how can I produce a hologram shader like the one in this cinematic starting at roughly 1:00min in. [ame=" https://www.youtube.com/watch?v=7shAQeCHPIg"]StarCraft 2: Opening Assault on Char in 1080p - YouTube[/ame] I don't really…
Hey , I can t get it work in 2015 when modifying shadow map group :/ , but i tried in 2016 and it work's great ( see attachment ) ! So i m gonna merge my scene in 2016. Anyway thanks for bringing this support for this amazing tool ! Ressources are pretty hard to find when you start to dig in it. Is there any documentation…