I was just shown this quick little lighting tutorial by a friend over Tumblr - DSLR Lighting Techniques from Eve Hazelton. "In this tutorial created for philipbloom.net, Eve talks you through simple to advanced lighting setups that are easy to achieve and produce beautiful results. She explains simply, how to get the most…
We've got light gels, and then if you want to load a custom image for the sky light you can do that by clicking on the sky object and hitting the image button. We support all the standard HDRI formats. There isn't a way to map an image to a specific light other than light gels though.
I am working on a scene and at start to have a lot of light in it. At a certain point when i was duplicate light to place them some that were already in the scene stop working, It seem like the is a certain limit for the amount of light you can have in a scene. I am not sure what to thing of this bug and how to fix it. all…
Hi everyone, I'm actually working on a personal project called "Brutalism Study". With this project I want to reproduce some materials and the very pure lighting I always see in the Brutalist architectural style. For those who don't know what is Brutalist architecture, here are some exemples: Pinterest link for more…
I have a little low-poly prop scene in 3DS MAX 2013 x64 here I'm just trying to light up decently to take a simple render of. First off, I have only been using lights for renders for a week or two, and I have had minimal success. Here is a screenshot of what I have: I'm using Scanline, with a Target Directional Light…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
Hey guys, I am trying to make a fake volumetric light effect (for a flash light) tow ork with an iPhone game.. I can't figure out a good way to go about this. I tried to make 2 planes and have them cross like this: | ------- | But that doesn't look to great... I can clearly see the crossing in game. here is a screenshot of…
Ok, UDK's lighting is killing me. I am forced to use dynamic lighting because if I bake lighting the 'moss'(green thing on the right) on the ground dissapears(I think it has something to do with specularity..), and the ground texture looks really bad without it, well, it looks bad either way but witout the specularity it…
I wasn't sure because of the forum rules if this was appropriate to post. If you feel like it doesn't comply or is not useful for the members here, please delete the post. Anyway, Earlier today we at FlippedNormals launched our second product: FlippedNormals Lighting Scenes - V-Ray for Maya & MODO Take a look at our…
Hi I am having problem with build lighting only in ue4 it does not let meet select it all all whenever I add any light into my scene and even build all has no effect on my scene. I can not ad any lighting into my scene as it will not build, I have tried the sample levels and they work perfectly no problems at all it is…