Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Turns high poly to low poly Sort of automatic retopology. From the website: Polygon Cruncher general features 3ds Max modifierPolygon Cruncher is very fast and can handle million of polygons It reduces clerverly the number of faces of your model up to 80% keeping all details Once optimization has been computed, you can…
Hell's horses, an AK-47 that's actually an AK-47! Yeah this is a tricky one, especially since you can see so much of the internals of an AK from the right side when the fire selector is not on safe. For my current AK-type I did include the interior for the magazine, plus the bottom cap so it can be both full and empty in…
Can I please be given a rating on how close this is to a 9 or 10 sculpt, texture and render wise? Please help me out with whatever you think can be improve and why you would give it this rating in industry. Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only…
WIP/unfinished projects are a bad idea for portfolios; you will always be judged by your weakest piece, so only include your best stuff and cull periodically. Untextured projects appear unfinished. Always include your contact information on your images. If you're looking for work in games, make sure you include renders…
The automatic ambient occlusion will generally only be based off the raw geometry (whether it be lightmapped or a depth-buffer based ambient occlusion post effect like SSAO). So it doesn't take into account any details of the texture. So you'll probably want to have an ambient occlusion texture, which captures AO from…
Hey Everyone. After a long time working on it, I've finally completed my online portfolio enough to show it off. I'm looking for critiques on both the site itself, and the content. The Portfolio of John Reusch At the previous company I worked for, BioDigital, I mainly worked as a generalist on medical animations and…
Well I decided to put my XML tires to use after one last rebuild. So now I've moved on to an M1130 command vehicle with slat armor and a 'Duke' antenna. Right now its very rough with no optimization, just blocking out everything I want to include, after that I'll go low and high. I'm currently looking at 6908 tris. I'd…
Neko Productions is looking for a passionate graphic designer / concept artist to join our team and work remotely. The job require creating designs and illustrations for our company.Candidates must have good understanding of art, drawing, design and color theory. Job Responsibilities:-Produce high-quality designs and…
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…