I would personally just find a similar sized fan and cut that portion of the heat sync off and then mount the new fan on and plug it into a 3pin. Sounds like a ghetto-rigged fix, but at this point sounds like the easiest and quickest solution. Having one fan down will make a huge difference in temps and I would refrain…
I work with CAD software by trade, so all this mesh stuff is way over my head. Allow me to explain my situation. I like to make replicas of items from video games for the purpose of cosplay. I've made many successful weapons from Fallout and Source engine games. I used to make the blueprints by hand off of concept art, but…
Anybody else pick it up? I have to say thus far I'm... Toooorn... I had the stupid idea of picking it up on PC, but man what a sloppy PC port, ugh... Shame its not using the MT Framework engine like other Capcom titles, because it runs pretty bad and has some terrible visuals (Not to mention no filtering on any 2d stuff at…
Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
Who We Are Astrogun is a small self-funded independent games studio and publisher, supporting the company and ourselves by both contracting with other developers and with proceeds from our product sales, operating on a sole proprietor scale. To ensure sustainability, our company is designed to be lean and modular,…
hi polycount! i have a few questions regarding the process of sculpting the human head. hopefully someone would care to help! this is where i have right now (started from a perfect-topo basemesh) reference: (just trying to learn n' sculpt a generally correct human face using this model. nothing portraiture or accuracy…
Hello everyone. Hiring a character artist for an open world survival game project. We are a small team with a limited budget. We're looking to have one high-end character done along with two heads on the same body for the aforementioned budget of 1.5k US dollars. The character would be a realistic character in their…
Just because you don't hear it doesn't mean it's not happening. Our gaming subculture is so massive right now; there are a lot of news outlets for games and how they are made compared to news outlet for tech, design or marketing companies. One small studio that no one outside of the industry has heard of gets shut down,…
I agree his head-to-body proportions are a bit off if the intention is to have a taller character. There are a few other things that could be revised, but the most important is a structural mistake in the head which immediately stands out, specially in profile: Ear placement. Unfortunately the skull you're using is missing…
I've always dreaded learning to sculpt. It always seemed like something that'd be beyond me. I'd try out a demo for some program, watch a tutorial on some simple thing like how to make a lumpy rock, and would totally suck at it. "I can't even make a rock", I'd think. Tears would be shed, and egos would be wounded.…