hello everyone I am trying to make my second weapon. So i need any critique to help me improve. i'm making this old version of m1911Colt1911rightside.jpg here is my highpoly version and here my low poly with UVs. for UVs i use headus uv and with autopack function but i wasnt happy with resault so i then manuali stack them.…
Hi! After making my hummer and doing shitty texture I decided to do something smaller where I can focus on texturing. I decided to do colt python. Creating 3d model was very fast for me (because of experience in creating hummve), but when I wanted to start texture I had big black hole in my mind. I have 2-3 weeks of doing…
I wanted to go back through some of my older stuff instead of making new things, to boost my weaker portfolio pieces. The first thing I decided to do was this revolver I made a while back. I wanted to get some critiques, opinions, things a did right or wrong, for this newer version. I'll post the older version in the…
Hi! new version with realistic texture I make a video from live stream where i texturing this in substance painter (sorry for no ENG :P )https://www.youtube.com/watch?v=qd5xNW4bMuc more images:https://www.artstation.com/artwork/E4Kae hope you like it ;) model
Hey fellas! Alright my first thread here at Polycount! So here is my Colt M1911 that i have been working with for a while. It's the first weapon that i have textured so i hope it's at least decent! Please feel free to give me any tips how to improve it! :) I will import it to CryENGINE 3 with new animations etc once it's…
Hello fellas! As you may see this is my first post on this site, i just got a tip from a friend about it and you guys are really talented! I thought this would be the perfect place for some critique about my 3D work! :) So this is basically a M1911 Colt, i wanted it to have the WW2 style and i'm not really that good at…
Hey, This weekend I decided to make another quick model, this time a revolver. Unfortunately, as I made those clay renders, I got some more freelance jobs to do, so the retopology and texturing part needs to wait. Software used: Modo and a bit of mesh fusion. :)