hello everyone I am trying to make my second weapon. So i need any critique to help me improve. i'm making this old version of m1911
here is my highpoly version
![Image: https://us.v-cdn.net/5021068/uploads/editor/gx/s0ceqtazol1k.jpg](https://us.v-cdn.net/5021068/uploads/editor/gx/s0ceqtazol1k.jpg)
and here my low poly with UVs. for UVs i use headus uv and with autopack function but i wasnt happy with resault so i then manuali stack them. Also scale up parts which are more visible and vice versa, but know when i looking on uvs with distortion on there are wired things going on
![Image: https://us.v-cdn.net/5021068/uploads/editor/if/jda36r4hg9t7.jpg](https://us.v-cdn.net/5021068/uploads/editor/if/jda36r4hg9t7.jpg)
and here is sketch fab with my first try of baking normal maps
model sorry for my english
Replies
I'm in the process of going back and "quading" everything so I can edgeloop the edges before smoothing, but it seems you've done something different and I may not need to do that?
Thanks!
Looking at your model in Sketchfab, is that your low-poly? Why are you bolts and screws full 3D? They're a waste of polygons and should have been normal-mapped/baked.
if there is somethnig what is inaccuracies pls give me feed back