hello everyone I am trying to make my second weapon. So i need any critique to help me improve. i'm making this old version of m1911
here is my highpoly version
and here my low poly with UVs. for UVs i use headus uv and with autopack function but i wasnt happy with resault so i then manuali stack them. Also scale up parts which are more visible and vice versa, but know when i looking on uvs with distortion on there are wired things going on
and here is sketch fab with my first try of baking normal maps
model sorry for my english
Replies
I'm in the process of going back and "quading" everything so I can edgeloop the edges before smoothing, but it seems you've done something different and I may not need to do that?
Thanks!
Looking at your model in Sketchfab, is that your low-poly? Why are you bolts and screws full 3D? They're a waste of polygons and should have been normal-mapped/baked.
if there is somethnig what is inaccuracies pls give me feed back