Lookin good, I think the back anatomy seems iffy though the lat doesn't seem like its insertion point along the illiac crest is taken into consideration http://buybulkwhey.com/wordpress/wp-content/uploads/2011/01/latsshtraplat.jpg see how some of that large back muscle attaches to the hip? usually in people this reads as a…
That sounds interesting! I got perfect results by forcing a cage and using handplane. Also, downgrading back to 3ds max 2012. 2013 and 2014 both display whack normals in the viewport even when using the xoliul shader. Respect:)
Has anyone managed to get this plugin to work with Maya 2015/2016? I'm really missing it in my workflow :( I've seen they have released the source code on github but It's kind of beyond me as to how to compile it and make it work with Maya 2016…
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
I've installed AutoDesk Mudbox 2013 on a Dell computer and it refuses to launch, my computer just freezes. I've been searching everywhere and not finding a solution :( I've tried versions 2011 and 2012 with the same result. Anybody had this problem before?
Being real, in a way that's hopefully not upsetting, I think the 2013 designs are without a doubt the strongest of the bunch, the 2014 being next, with the 2015 designs simply being too hard to read. Probably because they're more grounded in reality - the 2013 designs show clear intent, purpose. They give off a consistent…
Game Producer/Project Manager. - Technical and Production Background- CAREER OBJECTIVE Seeking to build a career in Produce and manage Games with a reputed organization where I can synergize my skills with the organizational requirements and translate potential into superlative performance. " 5+ Years in experience with 3D…
Thanks. Probably not for the bulldozer, but I am working on textures for the p90 among many other things. I made a whole thread where I was lucky enough to have EQ and Perna stop by many times to give advice and help me through a proper HP to LP bake and unwrap. Anyways I figured I would post some of my drawings here to…
so my school computers just switched over to max 2012. i thought it would be awesome, little did i know the trouble i would have with some features i was so used to using. a) In the uv editor when i unfold map it doesnt stitch all the chunks together like it used to. you have to manually select each edge and weld! anyway…
I don't know what the major differences are between 2017 and 2018. I know 2018 has a few small but very useful tools I like, like the circularize tool. So I generally stick with 2018, and haven't ran into a reason yet to roll back to previous versions, though I keep them installed just in case. Assuming you are using the…