1) When you're working in the UV editor and have some faces selected and turn off wireframe-on-shaded, the wire for the unselected polies disappears. so far so good. but the wire for the selected ones doesn't disappear. it just turns into a somewhat red dotted line (from being a solid red line before). Now the reason this…
you're not limited by biped in terms of bone amount - it let's you attach dummies, or entire bone hierachies to any of it's joints. the bad thing is that you cannot do parameter wiring to e.g. read biped body part rotation and accordingly position a deformation helper bone. biped doesn't seem to expose that kind of…
One thing that is very important with UVs, is to keep them straight. If your uvs are randomly rotate 7 degrees, you're going to need more resolution to represent straight-line type detail, which you have a lot of(a very good example of this is on the magazine). Think of it this way: you can represent a straight line in 2d…
1- your vertical scale is off everything seams too wide and low. 2- too much dirt in the glass arches, a fairly expensive but good reults method for this would be to duplicate the faces, have a low-ish res full window behind like you have now with the glass included, maybe a touch or ref mapping. and a smaller higher res…
And just for JKMakowka because you're being a prick about the whole thread. Buying a console game today: 1. Go to store, choose game for system 2. Buy yes/no; shell out $20 more than for a PC game and save 500 dollars more not having to upgrade your graphics card on the spot. 3. Go home & put disk in 4. Wait, 40 minutes…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
Hey everyone! I have here something of a small Sekiro fan art project that I could use some feedback for. I modeled Sekiros Arm from the game and I’m working on building a small scene to go with it, but I’m having trouble with my composition and lighting designs. I had originally made this in 2019 for an art contest hosted…
Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I…
Title: Senior Concept Artist Location: Southwest Benefits: Full Medical, Dental, Health, Retirement Relocation: Relocation assistance will be provided Job Description: A major US based games developer in the Southwest is currently seeking a highly talented, Senior Concept Artist to produce highly realistic and innovative…