Hey everyone! I have here something of a small Sekiro fan art project that I could use some feedback for. I modeled Sekiros Arm from the game and I’m working on building a small scene to go with it, but I’m having trouble with my composition and lighting designs.
I had originally made this in 2019 for an art contest hosted by Vaatividya in 2019 and I'm going back and making it worthy of a full portfolio piece. This was the original finished prop, but you can tell from the updated Zbrush sculpt all the issues I had initially and I think the prop is looking much stronger now.
Concept In sticking with the game's lore, I wanted to tell a story to go with the arm that takes place after the game ends. Hopefully avoiding spoilers here, this is just a fictional concept as the game doesn't say much about what happens to the arm at the end of the game. I would imagine though that the arm wouldn't be tossed aside or kept somewhere randomly so the idea is that it's kept underneath a temple, but kind of hidden away under the floorboards and kept for when it might be needed again along with Sekiros two swords he uses in the game.
Here's what my current scene looks like
I'm rendering this project with 3DS Max 2021 with Corona Render which I'm still learning as this is my first corona project, previously the arm was rendered in Vray.
Below are 7 test renders that I would love some feedback/thoughts on as I'm not really sure about them. I feel like the focus is the arm, so most of the screen should be filled with it, but I also want to tell the story that goes along with it so I'm not sure the best way to do that here. The renders are filled with a mix of detailed and non-detailed models currently and the arm is a low res version. The swords are also placeholders.