To be fair, the book is really hard to summarize. Even if they had attempted to tell you what the movie was about, it wouldn't have really told you what it's about. It's one of those things where there's just too much stuff going on, and it's only loosely connected most of the time. The main characters don't even interact…
Before this gets out of hand, you both make good points. And your opinions arise from two different perspectives. Poop: You are obviously a newcomer to the industry, and you love your work. You are devoted to your craft, and motivated to excel with your talents and help others who crave the same goals, which is…
Sure, but 1. Next gen is still at least 3-5 years away and 2. in prerendered films there is no benefit from having small file sizes, but in games there is! Especially if the market moves further into the direction of online distribution platforms like Steam. See the 96kb kkriger game on just how small those textures can…
I'd like to have what i got honestly: -A talented, responsive and accomedating code staff that work with the content creators. Everyone helpuing everyone else as opposed to any one side being the others' bitch -Asset pipelines that are clean, ratified, and monitored by a dedicated tech artist. -Give developers 1 person to…
this will be cool! i'm interested to see how you manage the lighting and keep them from interfering with each other. be keeping on eye on this one, good sir!
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
IMO everything you do in SPainter is always a bit blurrier than same in Photoshop or for example Affinity Photo. My guess it's because Photoshop does much smarter pixel interpolation and sharpening and operates with pixels themselves rather than just UV space projection . Especially when you scale down some bitmap. I try…
I'm trying to use Max's Render to Texture to bake some lighting from a highpoly model into a lowpoly. But I can't stop the highpoly from interfering with the rendering of the map (see pic). Baking Problem What do I need to change to fix this?
You would have to put a gun to my head to join facebook but your welcome to post it for me :) @ Martin_H Had no choice, just wanted to make sure noting was interfering with the install
Hello there, I'm a Concept, Character and prop artist looking for work I'm looking for positions that are Full-time or Contract My skillset and experience: Software: -3DS Max -Zbrush -Substance Painter -Photoshop / Procreate -Unreal Engine 4 (currently experimenting with 5 as well) -Maya -Unity - Perforce - Hansoft - Slack…