I'm trying to use Max's Render to Texture to bake some lighting from a highpoly model into a lowpoly. But I can't stop the highpoly from interfering with the rendering of the map (see pic).
hmmm could be that you are baking a shadows map. I take it you are trying to make an AO map. Instead of selecting a shadows map (element) select a lighting map instead. That should fix things since you are actually baking the lighting from the high to the low much like you would with a normal map.
Shadow maps are different types of maps and not what you are trying to use.
Why do you keep you projection cage so far from your mesh ? im asking because i have no idea if its better to have it near it or a bit retracted. Is this a better method ?
What Ryno said. Ignore the image that Max puts up on screen as a preview. It is totally wrong most of the time. Open up the auto-saved image. When I first started using RTT years ago, I spent the better part of a whole day at work trying to figure out why my lightmap wasn't rendering properly, then discovered it was perfectly fine when I opened up the saved image instead of looking at the preview.
snap.crackle.pop - I'm not sure if it's better to have it near or far either, I was just experimenting when I took the screenshot.
Ryno,SuperOstrich - The saved image was coming up with the same clipping errors. But it's okay now as LightTracer seems to have fixed it. Do you guys usually turn LightTracer on?
What was your light setup like beforehand? And yes, I'll use LightTracer, or Skylight with Shadows on (reads alpha), occasionally radiosity, or V-Ray dirt maps to get the occlusion.
I still don't know why lightracer would fix clipping issues like that. But for the record, yes, I usually render my ao maps with a skylight and lightracer active. Sometimes I'll use radiosity to see which one turns out better.
Ryno - I was just using a Skylight with shadows on. But you sometimes bake from hi to lo with just Skylight and shadows? With no problems? ...this is strange ...
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What Ryno said. Ignore the image that Max puts up on screen as a preview. It is totally wrong most of the time. Open up the auto-saved image. When I first started using RTT years ago, I spent the better part of a whole day at work trying to figure out why my lightmap wasn't rendering properly, then discovered it was perfectly fine when I opened up the saved image instead of looking at the preview.
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HAHAHAHA I did the same thing the first few times.
I have a normal map render preset that turns off the "render frame window" that way I don't get freaked out by what I see in the preview window and start tweaking things.
Ah, my bad. No, haven't baked from high to low with skylight shadows. Just straight up occlusion renders on the low. I think from high to low I usually did LightTracer.
Replies
Shadow maps are different types of maps and not what you are trying to use.
Why do you keep you projection cage so far from your mesh ? im asking because i have no idea if its better to have it near it or a bit retracted. Is this a better method ?
thanks
Ryno,SuperOstrich - The saved image was coming up with the same clipping errors. But it's okay now as LightTracer seems to have fixed it. Do you guys usually turn LightTracer on?
What Ryno said. Ignore the image that Max puts up on screen as a preview. It is totally wrong most of the time. Open up the auto-saved image. When I first started using RTT years ago, I spent the better part of a whole day at work trying to figure out why my lightmap wasn't rendering properly, then discovered it was perfectly fine when I opened up the saved image instead of looking at the preview.
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HAHAHAHA I did the same thing the first few times.
I have a normal map render preset that turns off the "render frame window" that way I don't get freaked out by what I see in the preview window and start tweaking things.