(3dmax) I don't understand them. I realize they affect the normals of the selected polys. But how do I used them effectively? I dont understand the 1-32 buttons or what their use is. I'm familiar with maya's process of changing the normal angle. Hopefully this tread isn't too noob. ;] Thanks :)
I was cleaning out my spam box when I came across this email. This software site claims that they can sell this software for so cheap because they are selling Downloads of OEM software. Take a look at the prices for PS CS3 and 3DMax and Maya. It's riddiculously cheap. Is there anyway this is legit?…
www.quake-rebellion.com Looking for 3D Artist to model\texture two characters: Please PM with your rates. Xearo and Ranger from Q3. Looking for Quake 4 level of detailing. Software: 3DMax. Character Rigging optional. Joe Goss Tritin Multimedia Contact Info: In this thread or: tritin@hotmail.com
Here´s the final version of the lowpoly version of 'Fongoid Chief' creature from Creature Box. It´s all screengrabs from 3DMax viewport (shaded version is from ZB, of course). I´ve also uploaded a turntable (also a screengrab!) for those who like it! http://vimeo.com/15204819 Hope you like it!
Universal steps: 1. Borders of UV islands should be hard edges ( different smoothing groups for 3dmax) 2. Make proper cage and export it with low poly. I also recommend triangulating before export. 3. Bake with xNormal, using external cage.
The OBJ exporter that comes with 3dmax is very buggy. It messes completely the vertex normals ( specially if you export box objects ). Avoid it. Better use other format like ASE, FBX or 3DS... For xNormal better use the SBM exporter because will be the fastest to load.
Thanks,I have installed XNormal.There were some other programs that installed with it like XVid and x264vfw.Are they necessary to work with XNormal? In 3dmax,what are the shortcuts to navigate the scene like in Maya you have: Alt +left click -rotate camera and so on...
Hey Kraratekodden, if you haven't already, try creating a second UV channel for the prop. Here is a great tutorial by 3D Motive which explains how.. assuming you are using 3dmax. http://www.3dmotive.com/product-udk-lightmaps Nice work so far :)
Thanks a lot,again.You have really helped me a lot.I think I might go back to mudbox or better yet use ZBrush for modeling and Mudbox for texturing. Thanks again. BTW,Xoliul 2.0 SHADER,does it work with maya 2011 or only 3dmax?
Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/