Hey! I'm trying to find a Line / Vector tool someone made here on Polycount. I can't find it. It was basically an application for easy clean-up of lines. It was posted just a couple of months back. Any help is appreciated :) Thanks
Hey guys, I wanted to make a thread about the current state of the modelling tools in Blender 2.6+ and what everyone thinks is missing and why X missing feature is really needed. I cant make any promises to get this stuff coded, but I thought it would be a good idea to be able to point the devs. to a non Blender only…
Hey everyone, Here's a little panel for Photoshop I've been working on for some time: Perspective Tools version 2. It's a complete rewrite of version 1 I mentioned on Polycount several years ago So, that's what it can do. I) Grids. - perspective grids, defined by one point or by two guides - parallel grids - hiding/showing…
I am about to unwrap a model I've been working on, and I was thinking.. There ARE other unwrapping tools, Should I use Modo to unwrap or is it recommended to learn another software like.. UV layout (https://www.uvlayout.com/)? I hear a lot of good stuff from the people who use that program in place of their built in…
Hi, I wanted to ask if there is a tool that allows u to use the uv grid setting in the UVW unwrap modifier in 3dsmax to slice up your model into seperate elements or objects. This is very useful for very high detail texturing. Thanks
Hi all, I have been using Maya for years and this seems to always have been how it is - when I use the automatic layout tool my maps are always upside down on the UV map. 99% of the time this doesn't really affect anything but every now and again it makes me go on a rant. Does anyone know why this would be happening? I…
Not sure how many animators check CGTalk's MaxScript section, but this looks like a great tool. http://forums.cgsociety.org/showthread.php?p=7778456#post7778456 [vv]89693234[/vv]
Issue solved An "Edit Splines" tool is under the terrain section. Just place your points, and select your mesh. The initial problem was with incorrectly used spline parameters.
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
I'm building and editor script that you can use to setup breakable objects in Unity. I decided to do the fracturing in Blender since they already have a decent fracture tool and you have better control over UVs and stuff than you do in Unity. The thing is, I'd like to be able to import prefractured objects from other…