Here is a minor update! Little bit of a lighting change. Got the rocks retopo'd and painted simple colors and minor definition on em. They are no means finished but good enough and ready for a final pass. Thanks for the feedback! Seir, I totally agree with the stalagmites. Those will be the icing on the rock kit. Right now…
That sort of research/thinking is key to getting a believable look. if this is an 'in service' weapon for an actual military I don't think it would be allowed to get into this state - you'd revarnish or replace parts before it happened and I'm positive you wouldn't let anything get rusty (rusty bits stop gun shooting). If…
ooohh! hey guys thanks for the kind responces. i didn't expect this. Adam- thanks very much, i'm glad you enjoyed it. Redlem- thanks! the idea for him grinding the scythe goes to my friend. as for the deskshot, it was supprizingly easy to do. it was tracked in boujou.. boujou tracks footage automaticaly and then spits out…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Ah forgot about the terrain utility. Decals can still be applied to terrain right? bit of a silly question really :) Now that i think of it, the terrain will work very nicely if i can get the blending working right. Also i think the tank still needs a bit more work, the rear area of it is still a bit too brigh, needs more…
Thanks for showing the breakdowns! So, in this case you had it lit in engine, right? From what I can see. Having it lit in-engine is probably the most flexible approach, but alas it would require more work on my part, haha. Thanks for the input.
Hey guys, thanks for the comments! So in response to both gsokol & Buttershoes, regarding the spec/surface stuff, I think the shot I posted was just really back lit, here is one with more light being cast directly on the surface, exposing more of the spec detail/damage: I think what I don't like about lighting it more…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
Hey everybody, I'm animating this hoplite character in UE4 and every time he jumps or moves his arms up, his lats seem to stretch out: I've cleaned up his skin weights in Maya though, so that it's seamless for this animation. When I raise his arms in Maya his lats don't seem to stretch with it. I wonder if it's not…