That is more hardware dependent. Some hardware, like the DS, don't take advantage of indexed vertex arrays; it's all raw triangles. Hopefully the 3DS will resolve this to help push more triangles. That being said, you are correct, when it comes to most other mobile graphics devices. Typically, welding your verts and…
using a lookup table that gets generated (storing for each rectangle its x,y,width,height attributes). With that you can create a UV array in your engine to render for example a font set, billboards or UI sprites. Like right now I am using this for Unity3D and a custom font rendering that picks characters as sprites from a…
Hello - the tutorial is interesting in the sense that it goes a bit beyond Hard Mesh itself (arrays, and so on), but you might want to create a separate and more focused tutorial first and foremost. Also, Vimeo is not too great for that kind of content because it is slower than Youtube when there is a need to skip around.…
We are expanding and need two freelance texture artists to join our team. You will be responsible for creating a large array of surface materials. - Competitive pay - Fun assignments - Your work will be seen! - Flexible hours - Start immediately - Work from anywhere Contact waijobs@yahoo.com with some 2D samples from your…
A little bit ago I started a modular barn kit, it wasn't until recently I got it up to a presentable stage. The aim is to create a wide array of props & pieces to create barns with, as well as tell a story with the presentation like I achieved previously with the Gas Station. I'm still trying to get the polycount of the…
Hello, I am trying to learn how to make modular environments, Currently I am working on making simple corridors. I know that 3ds max has a really handy symmetry modifier to make corners by just rotating. Blender doesn't have this in its mirror modifier, how can I easily do what 3ds max does? (I tried with an array and an…
I really can't figure out why I am getting such a strange bake from substance. I have changed the Max Frontal Distance to as low as I could go (and an array of different values), but I can't get it to look right. Please let me know what the problem is. The shade part of the glasses are not intersecting with the…
You can make the script a little shorter by using SetProperty. I like using SetProperty because it's a mapped function, so you can set a property on an array all at once. (Not used in this case.) ( max modify mode obj = modPanel.getCurrentObject() bf = #ignoreBackfacing if isProperty obj bf do setProperty obj bf true…
Hey I made a quicky script to average normal in edit poly mod [code]-- AverageNormal V1.1 -- Fucking average normal for selected face -- 29 Septembre 2009 -- macroScript run on 3dsmax 2009 in edit poly mod -- http://mathieujacquin.free.fr macroScript AverageNormal category:"zOffTy Tools" tooltip:" AverageNormal "…
In the code you posted, if objects have po=3 then they will only be toggled to 1 if no other object is 1. Let me know if there's something you didn't understand. The strangest thing might be the enumerate function, which returns a tuple (a read-only array) that is being unpacked into the 'index, v' variables (aka multiple…