I really can't figure out why I am getting such a strange bake from substance. I have changed the Max Frontal Distance to as low as I could go (and an array of different values), but I can't get it to look right. Please let me know what the problem is. The shade part of the glasses are not intersecting with the frame. Please let me know what is up!?! (Pictures are at default Max Frontal Distance )
You would get less of the stepping from baking a higher res normal. If your using a mat id texture to define what material is where, consider testing without it. If none of that works you could just mask out the lens by shell in the blue material. Just listing a bunch of possible solutions but I think you'll get the best result by just bringing up your texture resolution
@Obscura I did your solution but continued to have issues with my ID map but it helped. Thank you @Jaston3D I increased the resolution to 2k and disabled my ID Map like you advised and finally got a "Good enough" bake". I then just baked the ID map onto the material that didn't have the lenses and was able to continue to use it. Thank you, guys!
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@Jaston3D I increased the resolution to 2k and disabled my ID Map like you advised and finally got a "Good enough" bake". I then just baked the ID map onto the material that didn't have the lenses and was able to continue to use it.
Thank you, guys!