INTRO First of all, I must say that this was a really nice, interesting and challenging project to work on from the beginning to the end, being the first game that I worked on. What I took and learned from doing VoltCity was very enriching and will definitely help me in future projects. VoltCity is a touch based game about…
Please join us in congratulating the artists who are responsible for the Polycount banners this month! Remember, if you see something that's banner-worthy, use the Flag > Report button and let us know. How do we choose 'em? It's a deep mystery, folks * https://polycount.com/discussion/170250/sketchbook-renan-fabricio *…
Hey, there. My name's Carly and I'm a student at the Art Institute of Pittsburgh, in the Game Art & Design program. To be honest, my 3D modeling isn't as good as it should be. I have about 3 or more quarters (until the end of this year) before I graduate and I'm still learning a lot of fundamentals. One technique that's…
....as long as you add a 'Tassie' (Tasmanian) devil sometime down the track when beginning to populate this level with chars, I mean at least a salutary nod too LTs 40s & 50s TV anim vintage - then I'm all good wid dat B) Also no worries about copyright infringement shite either cos one can't patent intelligent design…
just did a simple setup in unreal 5 what you want is stretch this highlight in a very specific region to sell the idea of it being hair. while you can not do it, with the roughness and spec maps you can force it to be in certain areas and not be in others. so what you'd need is a pretty wide highlight that covers an area…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. <code>urllib2 def gumroadLicenseChecker(license_key, user_email, check="true",…
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
Im taking a chance to see if i can send you a good resolution of my sun setting but i don't think that it's gonna do it Here are the most principal setting of all lights and environnement parameters CHECK THIS OUT THANK YOU!!! So my Sun parameters are : Target Spot Casting Shadow with mental ray Shadow Map A Multiplier of…
SLIVIZ said: "I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it into the high poly subtool and hit morph UV to check it. The uv map lost all its shape and was basically a mess."…