https://youtu.be/fdswqSJg1hc DOWNLOAD THE PACK HERE 56 unique seamless 4K Fabric Materials derived from scan data and optimised for UE4. These realistic PBR Fabric materials are ready to use in Games or Arch Viz and feature a flexible Master Material. Ideal for both environments and characters alike - the numerous and easy…
Hi. Hope you guys can help me with this. have spend a couple of days trying to work this out already. btw It's the first time I'm working with games (Have been using Maya for some time). I'm Currently making a racing game for a school project. I have imported my terrain mesh that i have modelled in Maya and found two…
I'm looking to get a job in the industry in the future as an environment artist. I have really fallen in love with adding the high poly details to my meshes via Ndo2. I really think it speeds up the process significantly while still allowing a great deal of control. I am in the process of trying to develop good workflow…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
Hi everyone and a happy new year. I've decided to spare my time on a new environment.It still a early wip but i am about 30% of progress. Subject:"Le chemin des nuages" (The cloud's path). A semi-desert place with few oases on the tops of high cliffs.Despite the difficulties of access some peoples chose to build their…
Hey polycounts, I wanted to tell you all about a new indie horror game that just came out in time for Halloween called Erie. Its available for DL for free on Desura. Erie was a game that I worked on about a year ago while I was in school. Summary of Game You are dropped into a terrifying scenario where your goals are to…
Desert Zombie: Last Stand has just been announced by Australian developers, Crystalised. Fellow Polycounter, Camikaze, is working on the project so we'll be keeping a close eye on Desert Zombie to see how it all pans out. With a release date set for July, we won't have to wait that long to try it out for ourselves. "Desert…
Greetings fellow artists, Lately I've been fascinated by stylized art, especially in video games, and so I started observing various artists whose art style I like most. I also try to reproduce this kind of style in my own artwork. My biggest influence is Michael 'Orb' Vicente and though I do not play Heroes of the Storm,…
Location: Munich Employment: Fulltime The kind of stuff youll be doing: Be responsible for containing a consistent art style and quality of all 3D environments Modeling, texturing and positioning of environment assets in various stylistic approaches Lighting, shading and look development of environment scenes …
Hello everybody :) I had the pleasure to work on the Assassin's creed curse of the pharaohs DLC. I am presenting to you 2 of the "afterlife" levels that I was part of. I was responsible for the - layout design, level design, modeling and level art If you haven't played the game yet... be worned that my post contains…