Some time ago, I've started modeling a high-poly Stargate for a project of mine in 3ds Max. The idea was to create a 100% accurate model of the screen used prop from the TV show Stargate SG-1 (I'm that big of a fan). As I already expected, over time it became a bit more difficult to maintain accuracy as I got into modeling…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
Not to sure if this is the right place to post this. I am a little new to 3D and I am struggling. I have recently purchased Maya LT and I am trying to get a colour map from Maya LT to dDo (the new Quixel Suite). A Google search and watching some Youtube video's only shows the process of getting a colour map from Maya by…
Hello, I'm having problems with my high and low poly models for my take on the Ratchet and Clank Temporal Repulsor. Specifically my high poly mesh has non-manifold geometry in a lot of places and I wasn't sure if there might be a better way to fix it other than resculpting the problem areas completely? I have tried using…
I've had similar issues in previous versions of max. I have a couple of actions I do to fix geo/shading issues:-Applying a mesh smooth modifier with itteration 0 and then collapse the model. -Add a normals modifier and reset all the normals. -Weld all verticies with small weld size. -Reset Xform and collapse the model.…
grab a cube and a sphere and do the boolean in a polymodeler... on the exact same position... a lot of times its easier to recreate the object in a polymodeling tool than trying to create a retopo on the high surface... i often model stuff by hand and move some verticies around until they match the highress... clicking on…
Looking good, I like the resizing thumbs, though I still think the originals could stand to be larger. I also still think your header is needlessly too large. Maybe make those blue stripes run verticle over near the menu so you can get the thumbs starting from the top. I just can't think of any good reason to have that…
Still learning Maya and SP baking tools, could use some help here... I've created a cage in maya by duplicating my low poly mesh, then I selected all my verticies and did a normal push outwards. (see image) Here are my export settings. I'm exporting out as an .fbx and triangulating it; is that the correct method? . . Now,…
hi there im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything. tho what im really after some technical knowledge. for instance.. should this all be one mesh? are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)? should i connect…
"I have always liked digital art and had a graphic tablet and drawing programs since I was in my teens" In an weird counter-intuitive way this could very well be partly the cause of this love/hate relationship you have with digital art. While many artists can (of course) create some great 2d art with graphics tablets,…