Still learning Maya and SP baking tools, could use some help here...
I've created a cage in maya by duplicating my low poly mesh, then I selected all my verticies and did a normal push outwards. (see image)
Here are my export settings. I'm exporting out as an .fbx and triangulating it; is that the correct method?
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Now, I got my low poly in SP and here are my bake settings:
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My normal map is all kinds of messed up...
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Here's my hipoly in Zbrush...
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Any ideas what I'm doing wrong here?
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Replies
So, it looks like I figured this out.
Here's how I fixed it (just in case someone else is having trouble like this down the road)
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