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Need HELP with baking in Painter and Exporting from Maya.

polycounter lvl 9
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MeshMagnet polycounter lvl 9
Still learning Maya and SP baking tools, could use some help here...

I've created a cage in maya by duplicating my low poly mesh, then I selected all my verticies and did a normal push outwards. (see image)

yiEw0wf.jpg


Here are my export settings. I'm exporting out as an .fbx and triangulating it; is that the correct method?

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GWeOLzM.jpg


Now, I got my low poly in SP and here are my bake settings:

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9cxsnNl.jpg


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My normal map is all kinds of messed up...

A06OOmk.jpg


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Here's my hipoly in Zbrush...
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rP1QIAC.jpg


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Any ideas what I'm doing wrong here?

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