This is looking nice! I think the scene in general feels a little barren however. Perhaps adding some more props to populate the walls like hanging plants, chandeliers, church benches, more candles? The statues feel imposing because of the lighting on them being predominantly from the ground but I feel that you can…
So interesting little thing I noticed is that ENB is working on the guide book and has played unfinished builds. Regardless what's important is this, he says it's better than DkS 1 and he loves it. I will take his word for it. https://twitter.com/EpicNameBro/status/424709538025967616…
looks awesome, man. Overall ambience is really magic. Nice details like caustics above the water, planet on BG, "chain holder" statues etc.), thry look great. Some things that u may think about in the future are: 1) more accurate mapping (rocks, especially statues have many stretches and seams) 2) a bit more correct…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I have a bunch of pretty large stone statues that all need unique 0-1 bakes and Albedo maps since they are all painted a certain way and tiling textures won’t work in this case. What would be the best technique here? Using a 4K for each one of these assets seems a bit overkill. I’d also like to put more than one of these…
So say you have a static mesh, you want to have that static mesh have multiple "versions" of itself that look different. Now you want to swap between versions of that object based on a button press. So as an example, you have a statue of an elephant but when you press a button the statue remains, but now its a giraffe.…
all vertex lighting in unreal as of right now. Every time I try to create my own UVs for the lightmap it crashes. The Statue head just has normals on it as of right now. Statue head is female I was thinking of making a few hair pieces and perhaps that can reinforce the female idea. One night of work. but I was working on…
@SORENU Here's my trimsheet, but it's not yet finished. @squarebender I would say that the blockout is top notch, try going for with the chest or the statues. About the sharp thingies, I guess I'll have to smooth the edges a bit more and add a bit more supporting edge loops. I'll be going for the more generic "substance…
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
Looks good. What really works in the Miyazaki version is the proportions and shape language. The door being taller, the trees having more organic shapes, that kind of thing. The statue in the center looks more like a chocolate Kiss candy than the shape of the statue in the reference. Notice the shape of the stone ground…