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Large asset texturing

polycounter lvl 6
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jordank95 polycounter lvl 6

I have a bunch of pretty large stone statues that all need unique 0-1 bakes and Albedo maps since they are all painted a certain way and tiling textures won’t work in this case. What would be the best technique here? Using a 4K for each one of these assets seems a bit overkill. I’d also like to put more than one of these statues on a texture set, rather than each one have their own if possible.

not sure how to go about this to keep resolution high. Using a detail normal might be ok, but wondering if anyone else has other ideas?


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