all vertex lighting in unreal as of right now. Every time I try to create my own UVs for the lightmap it crashes.
The Statue head just has normals on it as of right now.
Statue head is female I was thinking of making a few hair pieces and perhaps that can reinforce the female idea.
One night of work.
but I was working on the head a while I finally finished it up in Z brush and baked the normals in X normal
I love that program.
Although I think my computer was dieing the entire time it was rendering.
anyways Crits are welcome Rip it up you guys.
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Normally statues look stoic, strong, confident and aristocratic.
Lips together, eyes starring off purposefully into the distance.
Alright Sweet!
I will go back and change that
here is a quick update I textured it some
baked a lightmap on there and have a AO map hopefully it will bring out the surfaces I sculpted in Z brush.
Happy new years
working on transitions.
and mesh painting in UDK
if anyone whats to share how to deform the mesh inside of UDK so that you can raise and lower the terrain
like in this video
[ame]http://www.youtube.com/watch?v=0V6bit8PrZo&feature=related[/ame]
I would love to hear it
Also his stuff seems to be working better than mine.
because it's filling in the cracks first.