Most importantly, set the amount of 'Instances Per Cluster' to a power of 2 value and increase the cluster radius until it won't affect the cluster count. Otherwise lightmap memory gets wasted which also increases build times. With large amounts of foliage you should be really careful about your lightmap resolutions and…
I know you can batch 1 directory at a time... but I want to batch 1 source directory with 2 different sets of files in it in separate folders... I need to resize everything and maintain the directory structure and output to 4 different sizes... how the heck do I set this up as an action in photoshop?
All three questions are solved the best by reading the help file. Yeah, it's a lot of text to read, but it goes pretty fast. There are a few gotchas about setting up a net render, and in your case they're probably all covered in there. Troubleshooting Guide too! It's pretty comprehensive.
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Hello everyone! This is my first personal work for portfolio. Models is optimized and can be used in games how main props set. Full process: low-poly / high-poly / unwrap (Blender), baking / rendering (Marmoset Toolbag 4), texturing (Substance Painter). Thanks for watching =) I will be grateful for feedback and your…
Currently working on what's essentially the most significant part of this item set, the mouth from which arguments are conjured. It's got to be big. This is what it would look like on the metal piece, although I'm not so sure I want it to be on a piece now. High poly sculpting in Blender really is a pain :poly118: I'll…
Hey guys, I'm working on my first set for the workshop, for one of my favorite characters: Pugna. I've already uploaded the main piece HERE I'd really appreciate any feedback/advice on the piece or my preview art. Here's a WIP of the set (minus the wand and cape), what do you guys think? Here's what the shoulder-piece…
Hey guys, I'm trying to set hotkeys to help with my workflow but it doesn't seem to be working. I want to set 1 - 5 to brushes, but when I ctrl+alt and click, it says the hotkey placement is successful but it hasn't done anything, nor does it say so in the little pop up. "1" just repeats the last action. Any idea how to…
Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me…