Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me it seems to look more convincing when it is metallic??
This is with a metallic value of zero(Non-Metallic):
This is with a metallic value of 1(Metallic):
I have a very low-value blur on it also. What do you guys reckon? How do I get the most convincing void? Anything else I can do to make it more convincing? Thanks in advance.
Replies
Even though both versions of this detail is "pbr incorrect" and being forcibly "faked", I feel like a non metallic surface (paint) receiving this small detail of metallic with pure black is much worse out of PBR range than the first option of pure black non-metallic. What you're essentially doing is just trying to add in a very strong AO into your albedo.
Check how it looks in your renderers (both dots at next to eachother)
your best bet is to make it pbr compliant black (i.e dark grey ) and then ensure that it's fully occluded in your AO and specular occlusion/cavity/whatever maps