I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
Ok, so I've got this mod for a game called Rise of Nations in which I've modded some existing building models/textures to make new ones. The problem is, that this game has a sort of hybrid 2D/3D system by which it applies textures to buildings. Here are some screenshots about what I mean. This is the building in-game: This…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
i have been studying 3d modelling for a year now, i find i advanced much faster than i expected, but i know im miles behind professionals like millenia i know that experience is much more valuable that actual knowledge, so i must ask one of the biggest 3d modelling forums in the internet: can you share your experience with…
Hi guys, I am a newbie zbrush sculptor and I have a question regarding low poly models. How does it work that a model like the one below, which consists of somewhere around 3k. tris looks really fine and the actual triangles cannot be seen? I mean, the texture is very polished, the detail is quite fine and still it's a…
Hey guys, Just switched over from facepunch, too many 13 year olds with big dreams and no actual experience - every project I worked on fell apart, I made the models and nothing ever got done with them... Also tried learning compiling in source and just couldnt get it, Couldnt even figure out how to get a model I made…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…