i have been studying 3d modelling for a year now, i find i advanced much faster than i expected, but i know im miles behind professionals like millenia
i know that experience is much more valuable that actual knowledge, so i must ask one of the biggest 3d modelling forums in the internet: can you share your experience with a noob?
here are some of my best works
Replies
I'm not pro (yet!) but your stuff looks clean, you should maybe just try to be more ambitious, try the weekly hard surface challenge here at polycount !
Cheers!
- 1911A1 Refs
- M1A1 Thompson Refs
- M1918A2 Browning Automatic Rifle Refs
Guns have parts diagrams and from there you can look up individual parts just on Google images for more clarity.I suggest picking a single subject then trying to do your very best on it while documenting your progress with a thread here, you'll be able to receive critique and feedback as you go.
A lot of your guns are look freshly made out of the box, it'd be nice to see worn varnish down to wood on the stocks, grime cutting into the specular on the main metal or slightly more polished areas which are handled frequently.
Tell a story with your texture, the object isn't just a collection of materials, it's been out of the box, it's seen use and been handled pretty roughly.
because usually hard surface objects are squared or cylindrical right?
redrogue, where did you find that zip full of refence images? that would have been so helpful, i struggled to find good reference images for some parts of my guns
and maybe i will create a mockumentary thread with my progress, sounds like a fun idea lol
raane, how would you do worn out varnished wood?
i understand that worn metal is mostly taking out the paint and exposing the metal, but what about wood?
how about a vehicle of some sort. cars, boats, whatever. power tools tend to have some pretty obscure shapes and can be really fun to model. and of course theres always a ton of things within the realm of scifi to tackle. various props, helmets, architectural structures etc.
One thing I noticed was that I felt the textures on your two guns were a bit boring. The guns themselves (as in the reference material) may well just be boring-looking guns (many guns are!), but you can really add a lot of character to them if you put more wear and tear into them. On your M1918 Browning Automatic Rifle I thought the metal looked a bit weird, almost as if you'd done a difference cloud filter over the gloss map - which doesn't really simulate how metal would look to me, but would probably work slightly better on the stock of that gun (the solid black stock is a bit boring and I feel you could probably lighten it up a bit and add some colour variation, shown below.)
Keep up the good work, but I definitely think you're making a lot more progress than you think you are. Keep modelling, and keep setting new challenges, and naturally you will improve tonnes!