Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Scott: I absolutly agree that the main aim of most art, visual or otherwise, is communication. Even when done as a sort of cathartic release or therapy it's still about perhaps finding a way to communicate with yourself ( i know that sounds alittle touchy feely, but I'm of the opinion that theraputic stuff like diaries and…
use a custom stencil/depth buffer, offset it by X pixel and use the same buffer as a mask. blurring is gonna be the most annoying here to set up as you have to do this a few times with various offsets and then layer it together, but its doable pretty much exactly like you did it in PS i did something similar here. but only…
Wow awesome, thanks for taking the time to go through everything and come back with notes for me. I really appreciate that. I get the overall impression that you noticed my game res meshes are too dense. I might should have prefaced or included that these assets are all portfolio pieces I made in school. The instructors…
Hi, rather new here although I've been a lurker for the past 3 years. Some stuff I have been doing for the last year, with great long pauses since I am studying computer science. Mortal Kombat Fan Art Larger Version Some contracted work for a RPG campaign setting here in Iceland Would greatly appreciate some crits,…
Looking for other 3D artist to work with on Unreal Engine 4. Here is my first scene with UE4 made long time ago: https://www.dropbox.com/s/k6bpv8tl5ltofwf/HighresScreenshot00050.bmp?dl=0 Here the latest one still in progress: https://www.dropbox.com/s/do7conlt4ui3f79/HighresScreenshot00062.bmp?dl=0 PM me here or add me to…
Thanks for the replies. I realized it’s probably a UV issue. I didn’t properly unwrap some areas of the low poly, like the screws, either out of boredom or because I wasn’t planning to show them in the render. My goal for now is to create some high-resolution hero shots, while also practicing making a game-ready model for…
This is my suggestion for sticky thread. In a nutshell it's a thread were you can ask questions that boggles your mind without having to start new thread just for it. And of course if you can't find results with search. Examples: Case 1 Polycount-Joe69 wants to know the optimal texel density for his ogre character, he…
Allright Guys Here is Weekly update 2. Still battling that bronze texture, But I think I'm getting it to where I like it. I'll post the Pillar Fixes tomorrow or so, Still tweaking the pillar Section. I needed to redesign the Stairway because it was rather week. Figured I would get as much as I could out of the Monster…